Panels and layout
The parts of the window, the icon groups in the menu bar, which side the agent sits on, how to move and hide things, and what comes back when you reopen the project.
The parts of the window#
The menu bar across the top. There are no word menus — it's a row of icon groups, described below — with the project chip at the left end and your profile and the window buttons at the right. Semantix draws its own title bar, so this strip is also how you move the window: drag the empty space, double-click to maximise. The window opens maximised.
The agent panel, on the left by default. One conversation, docked, with its tabs across the top.
The middle is your open files and the 3D view of your project, with a tab strip above them.
The explorer panel, on the right by default — the file tree.
The bottom panel is the terminal and the server log. Hidden until you ask for it.
There is no status bar. Indexing progress is a thin bar across the top of the main area, and everything else the old status bar would have told you is on the node card in the 3D view.
The menu bar, group by group#
Left to right, separated by hairlines:
The project chip — the current project's name. Its menu holds New project, Open Project, Close Project and, once you have more than one, Recent Activity: the last five projects, ready to open.
Project Manager · Task Manager · Agent Composer — three surfaces that open as tabs in the middle of the window. The Project Manager is where a project's agents, memory and conversations are managed; the Task Manager schedules work; the Agent Composer is the canvas for building flows. The icon stays lit while its tab is in front.
Panels — one icon that opens a small bubble of toggles:
- Explorer panel (
Ctrl+B) - Agent panel (
Ctrl+Shift+A, greyed out in runs mode) - Navigation (
Ctrl+Shift+G) — the 3D view's orientation dial and camera buttons - Info — a small readout of the 3D scene's node and edge counts and frame rate, off by default
- The side swap — its label reads Agent left · Explorer right or Explorer left · Agent right, whichever you have now. Click it and the two panels change places.
Toggle 3D graph on/off — a true off: the 3D view is unmounted, not hidden. The same switch is in Settings → Graph & Explorer.
Full screen (F11, Esc also exits) — the window only; the panels stay as they were.
Memory — opens the Memory tab, the 3D sky of what the project's agent remembers.
Theme and Settings (Ctrl+,) — each opens as a tab.
Your profile is at the right end of the bar, with the account you're signed in as, followed by the window buttons.
Note
Every shortcut in this bar is fixed text in the icon's tooltip. Rebind one in Settings → Keybindings and the tooltip still shows the old key.
Surface tabs#
Settings, Theme, Project Manager, Task Manager, Agent Composer and Memory don't open in windows — they open as tabs in the editor strip, each with its own glyph, beside your files. While one of them is in front it takes the whole centre of the window and both side panels slide away; switch to a file tab, or close the surface, and they come back. Each surface exists once: its button, its shortcut and its menu item all select the tab that's already open rather than making another.
Moving things#
Every panel resizes by dragging its inner edge. There's no visible divider until you get close to it, then a line appears and follows your mouse. Sizes are remembered.
Drag a panel far enough shut and it collapses to a narrow strip with an arrow on it — click anywhere on the strip to bring it back. Whether a panel is collapsed, hidden, and which side the agent sits on are all remembered, across projects.
Tabs can't be dragged into a new order.
Ctrl + and Ctrl - resize the interface and the editor text together.
The floating windows Semantix still has — the conversation cards in runs mode, the odd dialog — can
be dragged and resized, and Ctrl with an arrow key snaps the active one to half the screen.
Where the conversation sits#
The agent panel is one place. Another turns every open conversation into a floating card over your project, all of them live at once, driven by a single command bar at the bottom. A third puts one conversation straight onto the glass over the 3D view.
All three are chosen from the view-mode button in the strip above the chat input: Chat mode (side panel), Runs mode (floating cards), HUD mode (conversation on glass).
The tab strip#
The leftmost tab is the project's name — a name-plate for the project root, with the full path in its tooltip. It can't be closed; clicking it takes you back to the whole-project view. After it, one tab per open file or folder, and the surface tabs above.
Right-click a file tab for the explorer's file actions (reveal, cut, copy, paste, copy path, rename, delete), then Close, Close Others and Close All. A folder tab adds Open as Graph Root. The name-plate's menu is the project root's own — New File, New Folder, Expand All Folders, Collapse All Folders, Open in Terminal, Reveal in File Manager, the copy-path trio — plus Reload, which redraws the 3D view from scratch and forgets its saved layout.
What comes back#
Reopen a project and you get your open tabs and the active one, your panel sizes, your folder open/closed state in the explorer, your scroll position in each file, your text sizes and editor theme, your keybindings, whether the bottom panel was showing, and — if you were in runs mode — the mode and where each card was sitting.
Across every project, not just this one: which panels were visible or collapsed, and which side the agent was on.
What doesn't come back: your terminals, and your cursor position and undo history in a file.